With no enemies, combat, or health meter, imagine a stripped-down version of Breath of the Wild. Climbing every mountain and exploring every nook and cranny in search of buried treasure are still on the list of things to do. Dungeons exist in the game, and they’re places that must be explored in order to complete objectives or gather items. In a way, Raw Fury’s serene and engrossing open-world adventure game Sable is just like that.
Playing Sable is a lot of fun whether you prefer rushing out to explore interesting parts of the environment, exploring the entire map, or just checking out every little detail for the sheer delight of it all. Atmosphere and mystery are created in the same way that games like Alto’s Adventure do, but with a zen-like calm. The creation of Raw Fury is a soothing experience with a lot of fun and substance. Despite the absence of peril, there are still goals to achieve, a story to explore, and environmental puzzles to complete.
Players play the role of Sable, a young girl who is heading on a journey known as the Gliding, a coming-of-age journey. There are several professions on the planet Midden, and each one is represented with a distinct mask. More than just a career, this choice reflects the person’s unique identity. While children wear masks until they board the Gliding, afraid yet pleased Sable must leave her family for an unknown amount of time, encountering a variety of people along the way.. Wrecked spaceship and steep rock walls are among the interesting remains scattered around the area she’ll visit.
It’s hard not to like Sable, because she’s a kind heroine with a caustic sense of humor. It is via these exchanges that players discover more about Sable’s hopes and concerns. As with many of the other characters in the game, she becomes more than just a mouthpiece for the game’s written dialogue.
With every successful assignment she completes for a client, Sable is rewarded with badges from the specialists she meets. A Mask Caster will give her a speciality mask in return for three badges of the same type. While in the Gliding School, Sable can learn about many professions, which will help her decide what to do next. With her superhuman climbing abilities and the ability to soar through the air in a gravity-defying bubble, she is an integral part of the game.
During her journey, Sable receives a hoverbike, which she uses as her primary source of transportation across Midden’s vast landscape. This indie game has a feature that allows players to customize their character. Sable’s bike, which is a major part of the game, has a wide variety of upgrades that can be earned or purchased in-game. The hoverbike’s speed, acceleration, and handling are all affected by component swaps, but the only real difference is in the rider’s appearance.
As soon as Sable completes the prologue, the game’s immense planet opens out before her in a similar emotional manner to Oblivion or witnessing Midgar for the first time in Final Fantasy 7. Japanese Breakfast, an indie rock band, provides the soundtrack for the scenario, which is accompanied with a comforting soundtrack.
In many ways, playing Sable is like reading a visual novel, and this is one of the game’s strongest points. It’s a fantastic, but quite empty, atmosphere that players find themselves in. There are sand dunes, cactus-filled deserts, and soaring mesas and pillars wherever you look. Also bear in mind that the brightly colored game depicted in most web images is not a true depiction of the game’s look. Around two-thirds of Sable’s waking hours are spent in a state of nocturnal trance. Most of the game will be played in a more muted and grayed-out color palette if there is no sunlight. It’s possible this is on purpose, as the occasional burst of color is greatly welcomed, and Sable is a delight to watch throughout the day.
Sable has a lot of positive characteristics, but it also has a lot of negative ones. Problems that weren’t game-breaking weren’t so minor that they impacted the overall perception of the game. Sable could have used a few more weeks with bug fixes and polishing.
It was impossible to identify all of the flaws in the first 10 hours of gameplay, but the vast majority of them occurred many times. It was impossible to know when an object might be interacted with since the button prompts would disappear at random. Autosave and task icons would vanish from the HUD for a long time before reappearing. When using a gamepad or a keyboard to interact with the menus, they would become unresponsive to inputs. In some cases, the problem would go away on its own; in other cases, the game would have to be restarted. This was only one of a number of in-game menu issues that were likely linked.
After being summoned multiple times, Sable’s hoverbike became stuck below or within obstacles. Once, it got stuck on a ridge and swung up and down for 20 seconds before freeing itself. Some small flaws, such as individuals walking in circles and the camera cutting through walls and ceilings aren’t even mentioned here. Sable gets trapped because of this. Some players were annoyed by typos and grammatical problems that were prevalent enough for them to notice.
Because Sable is a wonderful game, these problems are a huge disappointment. However, despite the fact that the problems were minor most of the time, their frequency made them impossible to ignore. A beautiful and straightforward journey through an open world that is a joy to explore sans those flaws may be addressed by Raw Fury in the future.